Text Adventure, Part VI

My goal with my text adventure project is to be able to play the same game on several different systems.  In particular, I wanted to run it on my PCs, my Macs and my Apple IIs.  As a test, I downloaded Advent.inf, also known as Colossal Cave from the interactive fiction archive under source files.  I compiled it on my PC to create a game file.  I tried the game file on my PC, with Windows Frotz and it worked.  I transferred it to my Linux machine, then my MacSE and tried it with Zip Infinity (68K), it worked.

Over the last few days I have been working on getting this game file onto an Apple II diskette image.  This particular game file is almost 135K so it will go on an 800K image.  Using Ciderpress, I created a disk image and tried to add a file to it and it just said 0 files added.

I tried to transfer the file using x/y/zmodem and a communications program.  The one I had on my PC had expired, so I been searching, downloading and trying out others to see if I could find a free program that works.  No luck yet.

 

Posted in Apple //c, Apple //gs, Apple IIe, Macintosh Tagged with: , , ,

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