Inform? No.

As I suspected, there is not a version of inform for the Apple II, either compiler or interpreter.  Apparently, there was a version for the //gs, but I don’t have one.

I’m looking for something that when all is said and done, I can run the result on an Apple //c, //e or AppleWin.

While looking for this information I ran into a group, I had either missed or forgotten about, comp.sys.apple2.programmer, which looks like a good place to learn.

I figure that interactive fiction is equal parts language parser, database management system and game.  Something like Inform would have let me concentrate on just the game.

On the positive side, I don’t have to do things the way somebody else wants in order to make the software work.

My biggest problem at this point is to focus on a small, clean Apple II game.

If I let my mind wander a little I could see writing kind of an interpreter for the Apple II and a separate set of programs for a different system to create the game, much like the original Infocom games.  Maybe writing the database generator for my 11/70 emulator and downloading the files to the Apple II.  This would be an interesting cross platform project, but way beyond the time available.

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Posted in Apple //c, Apple IIe, Posts, Programming Tagged with: , , , ,

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