Interactive Fiction

One of the projects that I’ve had an interest in is interactive fiction, text adventures.  In the past I’ve wanted to find a suitable location for an adventure.  I wanted to use a real location, but one that no longer existed.  I didn’t want to invade anybodies privacy.

A few years ago, I found such a place on line.  It was a historical place, a huge mansion and the local historical society has well documented it.  They set up a web site with floor plans, exterior plans and pictures of both the interior and exterior.  I think this will make an ideal location for an adventure.  It would make the setting more realistic.  It will be alot easier to describe a place with great details if you can look at plans and pictures as I go.

The biggest problem for an adventure like this on an Apple II is scale.  This place sits on 300 acres, and has more than 190 rooms with 100,000 square feet.  Somehow I’ll have to either compress the plan or break it into sections.  Once I have a working location, I can build a story around it and weave it through it.

No matter how much space I have on my machines, the game should really work on a single drive, Apple IIe or //c to allow for the maximum audience.

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4 comments on “Interactive Fiction
  1. Dog Cow says:

    Is this in the United States? I’m curious what house it is. The Winchester house, perhaps?

    I had exactly the same idea about 5 years ago, after I toured a much smaller house (only about 20,000 square feet).

    • Daily Apple says:

      It was in the United States, but they demolished it years ago. It was not the Winchester house.

  2. osgeld says:

    I think you can do it using both sides of the disk and limit any potential graphics to shape tables

  3. Daily Apple says:

    This would be strictly a text adventure, with no graphics at all.

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