Today, I’m going to start with my version of pseudo coding. I usually just right up a rough outline of the program and the start breaking up each part. First we display some sort of program identification, like maybe the…
Today, I’m going to start with my version of pseudo coding. I usually just right up a rough outline of the program and the start breaking up each part. First we display some sort of program identification, like maybe the…
In my last post about the Applesoft version of Hamurabi, I noted the spacing problem and the tedious fix of retyping each of the lines that had issues. There is a way to edit lines using escape codes, but I always found…
So after doing yesterday’s post, I thought a little more about doing Hamurabi in Applesoft. I decided it would make sense to do as a base line. It took about an hour and a half of one handed hunt and…
I didn’t work on Hamurabi today, so I won’t be writing about that. In fact, I won’t be writing any actual code for it until the books on Pascal come in. I will be starting on some pseudo code. When…
In the first part of the post, I told you about starting this project. I have Kyan Pascal set up and running. I picked out my program, Hamurabi. Then I did my Hamurabi, Hello World program. I got screen captures…
I found the perfect starter project to translate to Kyan Pascal. In Creative Computing’s Basic Computer Games there is a game starting on page 78, called Hamurabi. The features of Hamurabi, that make it useful to this project is the…
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