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Hamurabi, Pseudo Coding

Today, I’m going to start with my version of pseudo coding.  I usually just right up a rough outline of the program and the start breaking up each part. First we display some sort of program identification, like maybe the

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Hamurabi, Applesoft

In my last post about the Applesoft version of Hamurabi, I noted the spacing problem and the tedious fix of retyping each of the lines that had issues. There is a way to edit lines using escape codes, but I always found

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Hamurabi, Applesoft

So after doing yesterday’s post, I thought a little more about doing Hamurabi in Applesoft.  I decided it would make sense to do as a base line. It took about an hour and a half of one handed hunt and

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Hamurabi Pseudo Coding

I didn’t work on Hamurabi today, so I won’t be writing about that.  In fact, I won’t be writing any actual code for it until the books on Pascal come in. I will be starting on some pseudo code.  When

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Pascal Project, Part Two

In the first part of the post, I told you about starting this project.  I have Kyan Pascal set up and running.  I picked out my program, Hamurabi.  Then I did my Hamurabi, Hello World program. I got screen captures

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Pascal Project

I found the perfect starter project to translate to Kyan Pascal.  In Creative Computing’s Basic Computer Games there is a game starting on page 78, called Hamurabi. The features of Hamurabi, that make it useful to this project is the

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