You have probably noticed I do a lot of posts on games for the Apple II. At this point in my life, entertainment is the primary use for the Apple II. Specifically, nostalgia.
When I originally bought my Apple //c, it was the only computer in the house. I used it for serious stuff, like word processing, spread sheets and data bases. AppleWorks handled most of my needs in those areas.
We used Print Shop for our specialized printing needs, like signs and banners. Even an occasional greeting card was created.
I spent a lot of time online with the local BBS’s, because back then you paid real money for calls that weren’t local.
Finally, programming was a hobby for me. I learned some in high school and the Apple //c gave me a chance to keep playing with it.
With time, newer computers got so they could do all of these things better and faster. The programs that took the place of those on the Apple II have many more features and abilities. The hardware likewise has more features and abilities.
I’d like to imagine systems built on a scale. Imagine this, the ProDos disk operating system took up 35 blocks or a little less the 18000 characters on a disk, how big is the current version of your operating system. Most are 100’s of megabytes and come on CD’s or DVD’s.
AppleWorks gave decent performance on a 1MHZ computer with 128K of memory. What would you have with a 2GHZ computer and 4GB of memory.
I’d love to see what you could have if you were building a computer today and didn’t have to be constrained by older machines. How about a 128 bit or 256 bit cpu using the huge amount of memory that they could address. Design them from the ground up with the idea that it’s still not going to be enough, don’t cut back to save money. (Remember 640K should be enough for anybody.)
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