Daily Apple

Amnesia

Amnesia turns out to be a text adventure published by Electronic Arts.  One of the splash screens said it was written in something called King Edward Adventure Language.  I had never heard of it, so I googled it.  This is only one of two games written in it.

More information of Amnesia found on its wikipedia page, reveals there were versions for MS Dos, Apple II and Commodore 64.  Also according to the wikipedia pages it covers a vast area, more than 4000 locations.  They managed to fit these 4000 locations onto two 140k diskette images.

I started playing and the play is interesting and I look forward to exploring some of those locations.

 

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Alpine Encounter

Opening the Zip file for Alpine Encounter reveals two disk images.  After booting the first image and swapping to the second image, I found it was a graphic text adventure.

This one seems different from the ones I have looked at before.  The graphics are more professional looking for one thing and it is quite clear when the parser is looking for input as it displays a > prompt.

After playing for a few minutes, I want to actually play this one out

 

 

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Adventure Creation Systems

Apple2Online has three different Adventure Creation Systems in just the A’s; Adventure Construction Set, Adventure Master and Adventure Writer.  Just judging by size they have very different levels of complexity.  I honestly did not do much more than boot them up to see what they were.

Adventure Construction Set is massive compared to the others with six diskette images.  It also comes with a booklet of instructions covering 52 pages.

Second in size is Adventure Master with a third of the size at two diskette images.  Once the system is started, you come to a menu and if you type anything it asks for a password, which I don’t have.

With only one diskette image, Adventure Writer is the smallest and menu driven.  The documentation is either displayed on screen or printer when you boot the diskette.

 

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Adventure to Atlantis

Adventure to Atlantis is a single disk graphic adventure.  Your goal is to journey to Atlantis from your kingdom and defeat them to save your kingdom.

I find the graphic adventures are not as enjoyable for me.

This one has a parser that seems awkward to me.  The  area for displaying text and entering commands is only four lines of forty characters at the bottom of the screen and the parser does not always prompt for input.

Furthermore, the parser takes the first key press as the first letter of a verb and fills in the rest of the verb; G becomes Go, T becomes Take.  This can be helpful, but does limit the vocabulary to 26 verbs.

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Accolade Comics/Acid Trip

Accolade Comics is a 5 diskette set of images.  I did not spend a lot of time with this set.  The first diskette image boots up and appears to be an animated comic book.  I attempted to boot the next two diskette images and it went right into the Apple II monitor.  I’m guessing that the first disk is the only boot diskette and the others are data diskettes.

Acid Trip is a preview of the first four levels of arcade style game where you move around your character, who is experiencing an acid trip.  You use S and X to move up and down and the left and right arrow keys to move left and right.

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Apple II/Raspberry PI Case

I went to tweet my last post and saw a tweet from yesterbits with a link to this site:

https://www.etsy.com/listing/188160742/apple-ii-raspberry-pi-case

which sells an Apple II/Rasberry PI case.  If you look at all the pictures, there is one showing this case on top of a real Apple II for scale.

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Abyssal Zone

Opening the ZIP file for Abyssal Zone reveals a two disk image set.  Booting the first diskette image and the game starts.  After a series of splash screens you find yourself playing a graphic text adventure.

Unlike a regular text adventure, this is kind of a hybrid.  You type in your commands like a regular text adventure, but rather than reading a few paragraphs of description, you get a picture of the current setting.

Be careful when climbing trees, there are snakes whose fangs have poison.  I know, I ran into a couple myself.

 

 

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ABM

Tonight’s selection is ABM.  There is no documentation with it, but I’m guessing that stands for Anti Ballistic Missile.  Upon booting, the splash screen says simply ABM.  The next screen asks,  Controls 1, 2, or 3 (Press 1, 2, or 3).

After making a choice, it draws a high res screen of 5 cities and shows tracks coming from the top of the screen towards the cities.  It appears to be an Apple II version of Missile Command.  Nothing I typed seemed to do anything.  I suspect, it requires some controllers of some sort.

 

 

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2400 AD

Downloading 2400AD from Apple2Online reveals a two disk set of boot-game disk and player disk.  I booted the boot-game disk and had to switch from the boot disk to the player disk and back.

Once the game gets started it appears to be a dungeon crawler similar to ultima when you go into town.  I moved around with the arrow keys and also the I-J-K-M keys and talked to some people with the T key and an arrow key.

This game may need a bit of playing, but not tonight.

 

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221b Baker Street

I played Goldfinger for about another hour and never could get a different reaction to anything I might have typed.

That being the case I tried another game from Apple2Online, 221b Baker Street.  It comes as a 2 diskette set and is a graphic version of a board game.

From 1 to 4 players or teams play on a graphic board moving around the city by rolling the die and collecting clues.  It sort of reminds me of the Clue board game.

It is a little slow, but still playable.

 

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